Mega Man Scramble!!
Feb 28, 2010 Classic Rock
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EDIT: Oh wow, we actually won in the top ten! #6! Awesome! A video of a collaboration between Press Start and I for Capcom Unity’s Mega Man Tribute Contest! This uses the Classic Rock Engine that I made in Multimedia Fusion 2. -Download- underground.bananachan.net
February 28th, 2010 at 6:16 pm
Is riten only the SUPER ARROW c’ant defeat this thing !
February 28th, 2010 at 7:02 pm
Excelent video! Five Stars!
February 28th, 2010 at 7:20 pm
People had to time travel and switch to alternate dimentions just to stop wily DAMN
February 28th, 2010 at 7:37 pm
This should’ve earned AT LEAST #3!
February 28th, 2010 at 7:50 pm
End picture: The definition of cuteness and noglestia.
February 28th, 2010 at 8:44 pm
But let’s not forget about other “issues”. Example: Game Maker’s huge ass loading time in some games (most of them)
February 28th, 2010 at 9:44 pm
lol.. Im sure somebody can do better than this with game maker… You shouldn’t say the ‘ones’ since it’s about the design… not the software itself unless we are talking about something the software can’t do LOL.
February 28th, 2010 at 10:06 pm
how can i play this game?
February 28th, 2010 at 10:44 pm
Tha was all kinds of awesome! Geo and Volnutt’s parts were my favorite.
February 28th, 2010 at 11:16 pm
Wow… The engine is much better than the ones for Game Maker. Man this should TOTALLY become a BIGGER game.
February 28th, 2010 at 11:26 pm
I pictured Wily quoting Vile: “NO! NOT A CHARGED SHOT!”
Seriously, though, great job on this. =) It was really fun to play, and its probably the most authentic Megaman engine I’ve ever seen in a fangame. The music, of course, ROCKED.
February 28th, 2010 at 11:32 pm
Nice job this is probably one of the best tributes for the Blue bomber that I had ever seen (love the program advance)
March 1st, 2010 at 12:09 am
dats sick iwonder how u made that?
March 1st, 2010 at 12:13 am
I liked how 3:28 had a Program Advance.
March 1st, 2010 at 12:41 am
you guys should totally get 1st place instead, I can’t understand why it only got to 6th place at all =.=
anyway awesome and great job!
March 1st, 2010 at 1:32 am
OH MY GOD YES <33333333
March 1st, 2010 at 1:38 am
in the real megaman game this would be like impossible
March 1st, 2010 at 1:55 am
I’d give my newborn babies for the engine.
March 1st, 2010 at 2:40 am
I love this game
March 1st, 2010 at 3:24 am
@SuperSketch008 Actually it’s cause there wasn’t enough time to do sprites for the ZX crew, and without Biometals, which would of been harder to do than “Model a” edits, it’d seem like they were close to the the same when turned into 8-bit sprites. So, we just left it to the blue guys named Mega Man(leaving out Zero too)
March 1st, 2010 at 4:12 am
I’m assuming Zero isn’t there because he isn’t technically a Megaman, but what about the ones from ZX?
March 1st, 2010 at 4:50 am
That… almost made me cry.
That definately deserved number 1 imo. Well done!
March 1st, 2010 at 5:25 am
Ah yea, it said VIXY 2008. That recreation was mine. X3
I’m glad it was useful somehow. I love the game.
It was very easy, even with the keyboard. ^^
March 1st, 2010 at 5:33 am
If I remember right Press Start said the Shooting Star Rockman NES edit sprites were from something of yours, and I remember seeing your name on a set of them, I assume something recreated from one of those pieces of merchandise or online ads with those official edits on them.
March 1st, 2010 at 6:10 am
Um wow, I must be blind or something… I just now saw my name in the credits. O.O Thank you. ^.^ Um, what kind of sprite was it you got from me? o3o
- Rebecca